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Help Wanted Oculus Quest lightmap artefacts (2020 URP)

Discussion in 'VR' started by pavelefremov, Feb 21, 2021.

  1. pavelefremov

    pavelefremov

    Joined:
    Aug 23, 2017
    Posts:
    2
    Hi!

    I've got an issue when building for Quest2 (in editor when android platform chosen everything is ok). Lightmaps have ugly artefacts. I've already disabled compression in baking settings and set lightmap encoding to High quality in player settings. Tried different compression options in override tab of scene lightmaps. No result. Does anybody faced such a problem?

    image.png
     
  2. pavelefremov

    pavelefremov

    Joined:
    Aug 23, 2017
    Posts:
    2
    I've found some solution. Increase lightmap resolution to 200+ if the scene is dark like mine. Thus the color bending will be minimised and this green artefacts become less visible too. You can enable "Compress lightmap" option when baking, for me it doesn't cause any additional artefacts. By the way, some scenes which are more illuminated shows the same artefacts, so I had to increase resolutions for them too.
     
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