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Bug Oculus Quest GrabPass{ "_GrabTexture" }

Discussion in 'VR' started by creat327, May 10, 2021.

  1. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    Hi

    Is there any reason why GrabPass{ "_GrabTexture" } is not implemented on Android Single Pass rendering, but it is implemented in Stereo Rendering and actually working pretty well and fast?

    It seems to make no sense to me why it would be available and good performance in stereo but not available at all in single pass which is the ideal use case...

    Why is this missing? I've found post over 2 years old complaining about it and replies from Unity that it was fixed and then broken again and then fixed and then broken again...