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Oculus Quest grabbed gameobjects floating when walking???

Discussion in 'AR/VR (XR) Discussion' started by Starmind01, Jan 9, 2020.

  1. Starmind01

    Starmind01

    Joined:
    May 23, 2019
    Posts:
    78
    Recently I have been able to make a vr game using unity, however when I grab a gameobject and then walk around the gameobject tends to float around. How do I fix that?

    I have tried parenting to the OVRrig and the Trackingspace, but gameobjects snap to the players forehead. I also tried to make a new transform point and they did the samefloating around bit. So right now they are parenting to the actual grip transform of the custom hands.
    You can see the problem in this video.
     
  2. Starmind01

    Starmind01

    Joined:
    May 23, 2019
    Posts:
    78
    So I guess, this question is in the wrong spot on the forum. Where should I put this question?
     
  3. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    It seems it's updating the position (Update vs LateUpdate, etc) in wrong event or your parent object does that