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Oculus Quest cannot Increase render Scale

Discussion in 'VR' started by TheVirtualMunk, Feb 21, 2020.

  1. TheVirtualMunk

    TheVirtualMunk

    Joined:
    Sep 6, 2019
    Posts:
    150
    I can't seem to increase the rendering scale of my quest application.

    I'm using unity 2019.3.1f1 with URP 7.1.8 - FFR at 3 and MSAA at 4x.

    Using renderDoc no matter what I do, the "RTDevcesEyeTextureArray" is constantly at 1216x1344.

    • I've tried setting the render scale in the RP-asset.
    • I've tried setting the OVRManager to use adaptive resolution and then just setting the min and max render scales to 1.2.
    • On the camera I've ticket Allow Dynamic Resolution.
    I've also tried to do;
    UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.2f;
    in a start script without luck.
    If I log the eyeTextureResolutionScale value before changing it starts at 0.5, and the frame after setting it to 1.2 it is set to 1.0.

    Where is this setting being controlled?!

    Also, how can I increase the resolution to match the actual screen resolution? The screens are 1600x1440 per eye while the rendering is done at 1216x1344 per eye- the aspect ratio is different so it's hard to just increase the scale factor...

    Cross-posted to oculus forum;
    https://forums.oculusvr.com/communi...us-quest-unity-increase-render-scale/p1?new=1