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Oculus Quest camera broken in build

Discussion in 'VR' started by Thomukas1, Oct 9, 2019.

  1. Thomukas1

    Thomukas1

    Joined:
    Sep 29, 2014
    Posts:
    31
    Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face...

    I have set rendering to single pass,
    minimum SDK 23, target SDK 26
    tracking set to stage.

    I really hope I just have set some settings incorrectly. Any help would be appreciated... Im testing with Vive in Unity, and it works well.
     
    ROBYER1 likes this.
  2. MonikaPeters

    MonikaPeters

    Joined:
    Oct 10, 2019
    Posts:
    13
    I have the same problem and I set the rendering almost the same.
     
  3. LooksRealStudio

    LooksRealStudio

    Joined:
    Aug 18, 2017
    Posts:
    6
    Same problem here! I'm going crazy...

    Here my settings:
    Oculus Quest
    Unity 2019.2.10f1
    LWRP Template
    Oculus Integration 1.41

    Now I'm trying to downgrade to Oculus Integration 1.40
    Let's hope for a miracle... :\
    It's frustrating...

    With Rift, everything works well... Why?
     
  4. LooksRealStudio

    LooksRealStudio

    Joined:
    Aug 18, 2017
    Posts:
    6
  5. Johannski

    Johannski

    Joined:
    Jan 25, 2014
    Posts:
    826
    My first guess is that the LWRP / URP is the problem here, did you try using the Builtin Render pipeline? If you want to stick to LWRP maybe this is interestig for you: https://forum.unity.com/threads/2019-with-lwrp-only-renders-left-eye-on-rift.640768/
     
  6. LooksRealStudio

    LooksRealStudio

    Joined:
    Aug 18, 2017
    Posts:
    6
    Yesterday I found the solution.
    I set Multiview Stereo Rendering instead of Multipass or Single pass and it works perfectly :D
    I already build some Quest apps and this is the first time I have this issue
     
    zy967 likes this.