Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face... I have set rendering to single pass, minimum SDK 23, target SDK 26 tracking set to stage. I really hope I just have set some settings incorrectly. Any help would be appreciated... Im testing with Vive in Unity, and it works well.
Same problem here! I'm going crazy... Here my settings: Oculus Quest Unity 2019.2.10f1 LWRP Template Oculus Integration 1.41 Now I'm trying to downgrade to Oculus Integration 1.40 Let's hope for a miracle... :\ It's frustrating... With Rift, everything works well... Why?
My first guess is that the LWRP / URP is the problem here, did you try using the Builtin Render pipeline? If you want to stick to LWRP maybe this is interestig for you: https://forum.unity.com/threads/2019-with-lwrp-only-renders-left-eye-on-rift.640768/
Yesterday I found the solution. I set Multiview Stereo Rendering instead of Multipass or Single pass and it works perfectly I already build some Quest apps and this is the first time I have this issue