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Oculus quest build : Shadow pixelated

Discussion in 'VR' started by Metaclay, Jun 21, 2020.

  1. Metaclay

    Metaclay

    Joined:
    Sep 28, 2019
    Posts:
    3
    Hi , i'm trying to build for oculus quest. I use baked shadow and baked GI . I have couple fo problems :
    1. in oculus the shadow is very pixelated even i turn up the quality setting.
    2. i can see a weird shading on the objects ( look at the left and middle red ball on the screen capture no.2)
    3. Light is leaking from the corner where the walls meet each other where there is no gap at all (celing and wall on screenshot #1)

    Pls check the screenshot for detail.
    oculus2.jpg oculus3.jpg oculus4.jpg
    https://imgur.com/a/4B1I7aB

    Here's the setting i used :

    LIGHTING
    realtime global illum : OFF
    Baked global illum : ON
    Lighting Mode : Shadowmask
    Lightmapper : Progressive CPU
    Direct sample 512
    Lightmap resolution : 40
    Lightmap size : 4096

    DIRECTIONAL LIGHT
    Mode : mixed
    shadow type soft shadows
    shadow resolution : use quality setting

    QUALITY SETTING
    quality set to ULTRA
    Anti Aliasing 8x
    Shadow resolution : Very high
    Shadow projection : stable fit.
     
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