I have a project that I was able to deploy on the Quest. I switched over to LWRP to see if it would get better performance but now the screen is mostly black. If I move my head around, then sometimes I can see part of the scene for a frame or so. Any ideas what would cause this? Is it possible that the LWRP is just less performant? I am using Oculus Integration 1.37 with Unity 2019.1.4f1.