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Question Oculus Quest 2 performance issue!

Discussion in 'VR' started by battou, Dec 4, 2020.

  1. battou

    battou

    Joined:
    Jan 25, 2011
    Posts:
    197
    So. I have a very simple sceen. Some object as ground (flying island model) and some grass (55 patches of 6 quads drawing with Graphics.DrawMeshInstanced). Grass uses URP Unlit shader set to Transparent Alpha blend.

    The problem is when I stand near grass I get FPS as low as 45-30! Is Quest 2 unable to handle transparent materials?

    Here is a screenshot from Editor. GameLoop only takes about 1ms on PC.
    PerfProblem.jpg
     
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    Hi @battou, can you file a bug with reproducible project so the team can properly track and investigate? Thanks!
     
  3. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    190
    Almost 2 years later but Quest is still having issues with transparency. Any workaround for grass chunks?