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Question OCULUS QUEST 2: Grass on terrain rendering in only one eye when close (maybe 5 units from OVRRig)

Discussion in 'VR' started by HardwareHaquer, Apr 26, 2022.

  1. HardwareHaquer

    HardwareHaquer

    Joined:
    Oct 3, 2017
    Posts:
    2
    Currently working in the 2020 LTS editor using URP and Quest 2. As the title says when grass is closer than a certain distance it only renders in one eye. The terrain detail shaders look as though they have stereo rendering enabled. I have tried changing the OVRCameraRig settings to monoscopic, Use Per Eye Camera, etc. Kind of at a loss and getting a little nauseous :) Has anyone had a similar issue and resolved it?

    The OVRCameraRig Anchors are all set to a near clipping plane of 0.1. It renders in the right eye but not the left.

    Thanks in advance.

    UPDATE: Just upgraded project to the new 2021 LTS and am experiencing the same issue
     
    Last edited: Apr 26, 2022