Search Unity

Oculus - Lock OVRPlayerController to the OVRCameraRig

Discussion in 'AR/VR (XR) Discussion' started by topofsteel, Dec 15, 2017.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    When the user physically walks a few steps it removes them from the PlayerController collider. This causes this causes issues when they then use the controller again. They end up offset from the control collider and passing through walls and standing over edges. How do I fix that? Thanks.