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Oculus Local Avatar hands not visible

Discussion in 'AR/VR (XR) Discussion' started by darryl_wright, Aug 19, 2019.

  1. darryl_wright

    darryl_wright

    Joined:
    Jul 8, 2019
    Posts:
    18
    Hello,

    I have a project (Unity 2019.2.0.f1, LWRP, Oculus 1.39, Rift-S) in which I cannot get the Oculus hands to show.

    Please note that this is not where the hands are pink because this is LWRP. The hands are not showing up at all, even though they are being tracked (they interfere with the guardian boundary correctly).

    I thought this might be something to do with the LWRP so I loaded a standard "3D" scene and loaded the Oculus integration. I didn't load anything else, and opened the localavatar scene (the one with the small avatar on the table) and the hands NOR the small avatar showed up, but again they were tracking.

    I tried the same thing in 2019.1.13.f1 and got the same result. I even deleted the oculus integration from my asset download and re-downloaded it, but I still cannot see anything in the scene.

    Has anyone else run into this? Any ideas?

    Thank you for your help.
     
  2. darryl_wright

    darryl_wright

    Joined:
    Jul 8, 2019
    Posts:
    18
    Well, I found the answer in case anyone else has this frustration. It seems as though you have to enter an app ID now even for the local avatar to show up.

    The thread was here: https://forums.oculusvr.com/developer/discussion/comment/699800#Comment_699800

    And here's a summary of what to do:

    • In your browser
      • Go to https://dashboard.oculus.com
      • Find the APP id in the left side menu tree hierarchy Manage/<myorg>/<myapp>/Getting Started API (create one if you don't have)
    • Get back to Unity3D
      • Oculus > Avatars > Edit Settings (paste your App Id)
      • Oculus > Platoform > Edit Settings (Paste your App id
     
  3. Zaclo_Games

    Zaclo_Games

    Joined:
    May 14, 2017
    Posts:
    4
  4. emrekoc85

    emrekoc85

    Joined:
    Jul 23, 2019
    Posts:
    1
    You saved my day sir. Thanks a lot
     
  5. OmniTitan

    OmniTitan

    Joined:
    Jun 20, 2018
    Posts:
    2
    I am still finding this problem with 2019.2.8f1 and putting in the AppID from Oculus does not fix it
     
  6. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    24
    Also experiencing this with 2019.2.0a8 with ID in both places. It seems to be due to LWRP. If I run any of the oculus demo scenes without LWRP I see the hands/controllers fine.

    Edit - I created some shader graph shaders and put them into the shader slots of the LocalAvatar component and the hands and controller show now.
     
    Last edited: Oct 8, 2019
    canek likes this.
  7. canek

    canek

    Joined:
    Sep 13, 2014
    Posts:
    21
    This worked for me too (Unity 2019.2 and latest LWRP). Thank you. I just created a default shader graph PBR shader and put it in the shader slots in the Avatar component and it worked.
     
    Last edited: Nov 4, 2019
  8. NavernM

    NavernM

    Joined:
    Sep 7, 2019
    Posts:
    2
    Does this apply to quest as well? The app id option on the developer site only checks if its development for go or rift.
     
  9. VTIL_Papageorgiou

    VTIL_Papageorgiou

    Joined:
    Dec 14, 2017
    Posts:
    6
    Yes. In Unity you can set any app id (like 12345), it doesn't have to be a valid one. There just needs to be some app id set to show the hands.
     
  10. shmendrik

    shmendrik

    Joined:
    Aug 9, 2017
    Posts:
    1
    Same here, but i found a working example theme that had everything (controllers and movement) working. Once you download the Oculus Integration package from Asset Store, and import to your project, in asset browser find "ControllerModels" scene in "Assets\Oculus\VR\Scenes" and run it. My rift shows controller hands. Resave scene with your name and import your original project into it.
     
  11. kylehardy9

    kylehardy9

    Joined:
    Mar 15, 2018
    Posts:
    1
    I never log in to post things, but thank you so much for posting this - spent all afternoon trying to figure this out. Thank you!!!!!!
     
  12. scottgamer351

    scottgamer351

    Joined:
    Sunday
    Posts:
    1
    Oculus > Avatars > Edit Settings where do i find that?
     
    xiaying2 and zaPuffi like this.
  13. zaPuffi

    zaPuffi

    Joined:
    Nov 26, 2019
    Posts:
    1
    I searched for it for some minutes too and I think I found it. It's on the menu bar, top left, the sixth thing.