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Oculus LipSync doesn't in build

Discussion in 'VR' started by mohsenz, May 22, 2020.

  1. mohsenz

    mohsenz

    Joined:
    Aug 10, 2016
    Posts:
    29
    Oculus LipSync works well in unity editor, but I have a weird issue in PC build, I can hear back my voice but It doesn't work.
    I'm using Oculus link + Oculus Quest.
     
  2. mrphilipjoel

    mrphilipjoel

    Joined:
    Jul 6, 2019
    Posts:
    36
    Were you ever able to resolve this?

    I'm having some OVRLipSync Issues. Works great in Editor, but on Quest 2 Build, its not working.

    This is Photon Fusion Project.
    Player Network Instantiate's their Avatar.
    Then, the OVRLipSync components are added to the avatar.

    //OVRLipSync Stuff
    OVRLipSyncContext lipSyncContext = speaker.AddComponent<OVRLipSyncContext>();
    OVRLipSyncContextMorphTarget morphTarget = speaker.AddComponent<OVRLipSyncContextMorphTarget>();
    lipSyncContext.audioLoopback = true;
    lipSyncContext.provider = OVRLipSync.ContextProviders.Enhanced_with_Laughter;
    morphTarget.skinnedMeshRenderer = avatar.transform.GetChild(0).GetComponent<SkinnedMeshRenderer>();


    Any ideas why it works fine in Editor, but not on Quest 2 build?
     
  3. sina5an

    sina5an

    Joined:
    Jan 24, 2018
    Posts:
    2
    In my case, when I got a 32-bit build, the LipSync was not working; when I got a 64-bit build, it worked. Both are for Windows builds.