Oculus LipSync works well in unity editor, but I have a weird issue in PC build, I can hear back my voice but It doesn't work. I'm using Oculus link + Oculus Quest.
Were you ever able to resolve this? I'm having some OVRLipSync Issues. Works great in Editor, but on Quest 2 Build, its not working. This is Photon Fusion Project. Player Network Instantiate's their Avatar. Then, the OVRLipSync components are added to the avatar. //OVRLipSync Stuff OVRLipSyncContext lipSyncContext = speaker.AddComponent<OVRLipSyncContext>(); OVRLipSyncContextMorphTarget morphTarget = speaker.AddComponent<OVRLipSyncContextMorphTarget>(); lipSyncContext.audioLoopback = true; lipSyncContext.provider = OVRLipSync.ContextProviders.Enhanced_with_Laughter; morphTarget.skinnedMeshRenderer = avatar.transform.GetChild(0).GetComponent<SkinnedMeshRenderer>(); Any ideas why it works fine in Editor, but not on Quest 2 build?
In my case, when I got a 32-bit build, the LipSync was not working; when I got a 64-bit build, it worked. Both are for Windows builds.