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Bug Oculus Link Playmode bug input after first run

Discussion in 'VR' started by LorisToia, Jan 19, 2022.

  1. LorisToia

    LorisToia

    Joined:
    Jan 21, 2021
    Posts:
    14
    Unity version: 2020.3.26f1 lts
    OpenXR plugin: 1.3.1
    XR Plugin Management: 4.2.1

    Yesterday I open my working project and I notice that in playmode my inputs on controller aren't processed correctly, i.e. I have controllers model correctly tracked in world space, but the animation on trigger and other input are not showed.
    after many tests here are my debug info:
    • issue happen both with air link and cable link
    • issue happen on 2 different devices over 2 different computer on same project
    • issue happen on back commits when it didn't show up
    • issue does NOT happen on empty project with openXR
    • input system works fine always
     
  2. LorisToia

    LorisToia

    Joined:
    Jan 21, 2021
    Posts:
    14
    Ok, fixed the issue.
    It was with the Project Settings -> Editor -> Enter Play Mode Options.

    put it OFF to solve