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Resolved Oculus Link not working in Play mode

Discussion in 'XR Interaction Toolkit and Input' started by jlovelace, Mar 2, 2021.

  1. jlovelace

    jlovelace

    Joined:
    Nov 12, 2019
    Posts:
    1
    Running 2020.2.5f1 with the new XR toolkit. I have an Oculus Quest plugged in via Link but when I hit Play the game does not load in the headset. I have the Quest checked as a Target Device in the XR Settings, XRRig in the scene with input mapped. Are there any additional settings that need to be addressed?
     
  2. Sab_Rango

    Sab_Rango

    Joined:
    Aug 30, 2019
    Posts:
    121
    Hey!
    Try also add oculus in Desktop XR settings,

    and make sure you the Quest is entered in "oculus link ", which is rift system runs on the Quest.
     
    DhiaSendi likes this.
  3. chris-massie

    chris-massie

    Unity Technologies

    Joined:
    Jun 23, 2020
    Posts:
    226
    Like Sab_Rango said above, you need to enable the Oculus provider in the PC, Mac & Linux Standalone settings in Edit > Project Settings > XR Plug-in Management. Also enable Initialize XR on Startup in that same settings screen. If you are using OpenXR instead of Oculus, you may need to change the OpenXR Runtime (Editor Instance Only) value to use Oculus if your system default is another provider.

    Then in the Quest, enable Ouclus Link in the settings screen.
     
  4. danielvegag80

    danielvegag80

    Joined:
    Jun 29, 2022
    Posts:
    1
    Thank you Chris, you solve my problem :)
     
    chris-massie and VRDave_Unity like this.
  5. GCSVR

    GCSVR

    Joined:
    Nov 15, 2021
    Posts:
    1
    I had this problem on Quest 3 while using the Meta SDK and fixed it by making sure (in my case) Oculus was selected under the Plug-in providers in both the Android and Windows settings tabs.
     
    callen likes this.
  6. kasdbfkjbsdj

    kasdbfkjbsdj

    Joined:
    Jan 4, 2016
    Posts:
    1
    Solved my problem, thanks GCSVR
     
    callen likes this.
  7. npatsiouras_ntua

    npatsiouras_ntua

    Joined:
    Feb 11, 2023
    Posts:
    15
    It seems like OpenXR plugin has problems with Meta XR Core SDK 60.0.

    I'm also using Link and I'm currently at a point where controllers are disabled on startup when using OpenXR (even with Meta Feature Set on). Head Tracking works.
     
  8. flyingaudio

    flyingaudio

    Joined:
    Dec 3, 2010
    Posts:
    98
    Thank you. That worked for me.
     
  9. kuki25633

    kuki25633

    Joined:
    Jul 14, 2021
    Posts:
    2
    I have same problem while using Meta XR Core SDK 60.0.
    I selected both: Oculus in desktop/android and Initialize XR on Startup.
    Oculus is at right USB Port, cable is fabric. It has been working previously.
    Now I have blured view at my oculus with waiting icon. No additional cameras at Scene. I made new project and used recommended fixes from Oculus -> Tools -> Project setup tools
    Still trying to figure it out.

    ***FIXED***
    Okay. After open editor again it shows 3 errors.
    1. Camera Rig object: look for Insight Passthrough and turn it off
    2. At Right and Left: Go to Camera Rig -> child: Interaction -> child: Hand Tracking -> Left/RightHand -> Left/Right Grab -> Visuals -> HandGrabVisual : add Synthetic Hand script for both hands.


     
    Last edited: Feb 25, 2024
    DebbyX3 likes this.
  10. berksaygu

    berksaygu

    Joined:
    Oct 5, 2021
    Posts:
    1
    I had the same problem. Allowing unknown sources and setting meta quest link is active in the Oculus app solved my problem.