Hey there, I was wondering how these two things are meant to fit together in the XR Management framework. There's the Oculus Integration from the asset store which has useful stuff like OVRManager but also the required plugins like OVRPlugin.dll. Then there's also the com.unity.xr.oculus via the package manager which contains the loaders necessary for XR Management and also the required plugins like OVRPlugin.dll. However, this package does not have the utilities like OVRManager in them. Is the idea that I disable the plugins in the Oculus Integration and use the ones from com.unity.xr.oculus but then still use OVRManager from the Oculus Integration?