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Question Oculus Integration (Meta SDK): Prevent walking/peaking through walls

Discussion in 'VR' started by haakonflaar, Nov 28, 2023.

  1. haakonflaar

    haakonflaar

    Joined:
    Jun 13, 2023
    Posts:
    12
    Using Oculus Integration (or the new Meta SDK), how can I prevent my player from walking or peaking through walls by manually moving themselves through the wall? I have tried adding a box collider to the CenterEyeAnchor (camera) but that doesn't help.