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Oculus Input and UI seems to have broken...

Discussion in 'AR/VR (XR) Discussion' started by AccentDave, Dec 3, 2019.

  1. AccentDave

    AccentDave

    Joined:
    Nov 16, 2015
    Posts:
    43
    Hey all,

    I started a project in a 2019.1., back in summer this year. I pulled a UI sample from the Oculus package that lets the Touch controllers act like a 'laser pointer' and works (worked) fine with UI buttons and sliders, really nice, world canvas. For reasons, I've had to switch to 2019.2.12, and now that same stuff is not working: the slider is not 'smooth' but will jump to where the user presses the trigger. Or, now the A button will allow a smoother (but not a smooth as it was) scroll, Anyone seen this type of thing? Have any suggestions (other than wait until Unity ever gets an XR input system implemented)?