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[OCULUS] how to "scale up" the positional tracking like Luckys Tale?

Discussion in 'AR/VR (XR) Discussion' started by Theformand, Jun 13, 2016.

  1. Theformand

    Theformand

    Joined:
    Jan 2, 2010
    Posts:
    263
    So I just started fiddling with Oculus development.

    I'm sort of surprised that we dont have more control about the VR camera, or perhaps I'm missing something?

    I'm trying to achieve the same feel of Luckys Tale where you can very easily "lean in" towards the main character. In my scene, I see the cameras transform being position tracked, but the delta values seem too small for it to visually matter?

    Is there no way to scale this effect up?

    The only way I can think of is to actually make my game world insanely small, which then brings on another world of issues. Even with everything scaled down, the position tracking seems very "tame" compared to playing Luckys Tale. Its a very pronounced effect in that game.

    Is that the only way, or am I missing something?

    EDIT: I should mention that all I did was open Unity 5.3.5f1 and tick the "Virtual Reality" checkbox in player settings. I dont think I should be using any Oculus plugins, right?
     
    Last edited: Jun 13, 2016
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