Search Unity

Showcase Oculus handtracking

Discussion in 'XR Interaction Toolkit and Input' started by freso, Nov 20, 2020.

  1. freso

    freso

    Joined:
    Mar 19, 2013
    Posts:
    73
    I just wanted to say for the people wanting hand tracking, it is pretty easy to use both XRIT with Oculus integration.

    Just import the Oculus integration asset. Then add only OVRManager to an empty game object. Now you can enable hand tracking, ffr and all the good stuff. You can still use XR Rig from XRIT.

    I have a little test setup done, if you are interested in seeing an example, I can probably create a git for it this weekend.
     
    catherineomega and gjf like this.