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Question Oculus hand tracking user interface

Discussion in 'VR' started by clooock, Jun 22, 2021.

  1. clooock

    clooock

    Joined:
    May 23, 2021
    Posts:
    4
    Hi everybody,
    I'm trying to develop a VR app using Oculus Integration that supports hand tracking. I want to make a simple user interface (buttons, slider and checkboxes) and use hands to interact with. I tried using UIHelpers and OVRRaycaster script but it didn't work properly with hands because raycaster is wrong oriented (photo below).
    Then I tried using InteractableToolsSDKDriver and HandsManager but I didn't found a way to interact with user interface objects.



    My goal is something like that https://developer.oculus.com/learn/hands-design-ui/ but I didn't found anything.
    Can you guys suggest something?

    Thanks in advance.
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,796
  3. liapl

    liapl

    Joined:
    Jun 27, 2021
    Posts:
    2
    Hey, I want to do something similar for my bachelors degree, but it's not working. Do you have a solution yet?
     
  4. SpectreXR

    SpectreXR

    Joined:
    Dec 1, 2021
    Posts:
    5
    Hello, I was stuck with the same problem you are facing now. You need to write your own custom input module. Very soon I will be releasing a package on unity asset store to solve this issue. Will post here when it is available!
     
    clooock likes this.