Hello! I am developer and use Oculus Rift with Unity 3d. Now I am going to get Oculus Go. How is it possible to programming of Oculus Go input (with remote)? Where I may found any information about that?
The Oculus Go remote is already mapped in the OVR Plugin, check Oculus' documentation for the button names you'll have to query; also if you already have a Rift your right hand controller should automatically emulate the Oculus Go remote.
Thank you. I found in Oculus and Unity documentation description only Oculus remote for Rift https://support.oculus.com/950065025058681/. Is it the same, that remote for Go?
You might want to use this as a reference sheet: https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/
If you look at this chart in this manual page: https://docs.unity3d.com/Manual/xr_input.html The Oculus Go uses the same input mappings as GearVR, and so you can use either the InputManager or new in 2019.1 InputDevice APIs to get various buttons and tracking data.
Word of caution, @avonamal658: I have two Oculus Gos, and both of them have issues with the touchpad. The coordinates are unreliable half the time, and don't even register values when you're touching near the top of the pad. It seems to be a common issue that Oculus has yet to even acknowledge, let alone address.
Thank you very much! Does it mean that the VR application what I have built for Gear VR will work with Oculus Go?