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Oculus Go can run Oculus Rift Vr Game ?

Discussion in 'AR/VR (XR) Discussion' started by m-y, Mar 5, 2019.

  1. m-y

    m-y

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    Sep 22, 2013
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    Hello All
    i just got an oculus go
    that is it :


    My Question is , Can i make it run Pc VR Games that i created before for oculus Rift ?
    there is anyway or it is impossible ?
    there is anyway to create Pc VR Games with unity and run it on oculus Go ?
    or it is impossible ?
    there is a way to create Android VR Game for Oculus Go with unity ? or it is impossible ?
    thanks
    i need this answer really
     
  2. MadeFromPolygons

    MadeFromPolygons

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    good god man, no ofcourse its not.

    EDIT: Not unless you have assets that are optimized for mobile and are not doing any crazy heavy stuff in your scripts you may be able to get it working, but the concepts are different one is a 3dof with one controller, the other is a 6dof device with 2 controllers...
     
  3. JoeStrout

    JoeStrout

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    Yes, the controllers and DOF are obviously different (though 3DOF isn't as much a limitation as I expected it to be before I tried it).

    As for performance, if your Rift game is efficient and speedy, it may run on the Go fine. Oculus was pushing developers interested in Quest (which is essentially the same hardware as Go) to develop first on the Rift, then port once they got the real hardware.

    Particularly if you're starting from scratch, and want to "create Pc VR Games with unity and run it on oculus Go," then yes, you can absolutely do that. If you're taking a game written originally for PC without so much thought to efficiency, and porting that, it can be done but it's a fair amount of work (I did exactly that with QuiVr Vanguard!).
     
    Schneider21 likes this.
  4. m-y

    m-y

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    so you mean to create Android Application with new assets and new scripts
    so new project at all
    so it is impossible to run it on Oculus Go
    Right ?
     
  5. m-y

    m-y

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    @JoeStrout
    Pc VR Games with unity and run it on oculus Go," then yes, you can absolutely do that.

    How ? Oculus Go is built in Android , Right ?
    so it can open exe File and work on Pc ?
     
  6. m-y

    m-y

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    ????
     
  7. MadeFromPolygons

    MadeFromPolygons

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    @JoeStrout means build it optimized for both platforms at the start. You still have to build out a seperate EXE and APK because you cannot put an exe on an android phone.

    Honesly a lot of this is pretty basic stuff, I think before worrying about making a multiplatform VR game you should try doing a basic build of a scene with a cube to android and PC VR so that you can understand the build process.

    But to put it simply:
    - If you want to take a PC VR game EXE and run it on an android phone, then no that is not possible.

    - If you want to take an android APK and run it on PC then that is also not possible without specialist software.

    - If you want to make a game and build it to android and then to PC, that is possible, but you will have 2 pieces of software, one for each platform.

    So I think overall the answer to your (rather unclear if I am honest) questions is no.

    EDIT: if OP is trying to run games built for PC on the GO, then look at RiftCat
     
  8. JoeStrout

    JoeStrout

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    Yes, I think the question was unclear.

    Since this is a Unity forum, I assumed you were asking: can I take a Unity project originally built for PC, and build it for Oculus Go? And the answer is yes (though you may have to put some effort into optimizing for good mobile performance).

    If your question was: can I take a Windows EXE and directly run it on an Android device, then the answer is of course no.
     
    MadeFromPolygons likes this.