HI i'm just trying to make my first VR app in Unity, but when i build and run my app on selected device, i got black screen. To run my app properly, I need to kill it and then run it again. Same situation when i try to launch my app from unknown sources.. I always have to run my app, kill it and then run again, to get it working... except this, app is working perfectly without any errors, also when i test my scenes inside unity everything seems ok.. Any ideas what may cause this problem? any known solution? help please Unity version 2018.3.0f2 Imported project - Interactive 360 Sample Project https://assetstore.unity.com/packages/essentials/tutorial-projects/interactive-360-sample-project-108974
I too ran across this. Run the Oculus OVRmonitor to see other insights. I was surprised at the results. I could then advance to the next insight. Now I have to dig into performance level assessments.
Not exactly sure what caused this problem, but after some changes in "Player Settings" it seems OK.. So if anyone else run into same situation, just try to make some changes in Player Settings - Other settings - configuration
I figured something out. I turned off the anti-aliasing in Edit>Project Settings>Quality and in Player Settings>Rendering > Scripting Runtime Version -> .NET 4.x Equivalent > API compatibility level -> .NET 2.0 Subset
remove Vulkan from the list of Renderers in the Player settings menu, just leave OpenGLES 3 in the list