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Oculus GO - black screen after build

Discussion in 'VR' started by kolcas, May 16, 2019.

  1. kolcas

    kolcas

    Joined:
    Mar 10, 2019
    Posts:
    2
    HI i'm just trying to make my first VR app in Unity, but when i build and run my app on selected device, i got black screen. To run my app properly, I need to kill it and then run it again.
    Same situation when i try to launch my app from unknown sources.. I always have to run my app, kill it and then run again, to get it working...

    except this, app is working perfectly without any errors, also when i test my scenes inside unity everything seems ok..

    Any ideas what may cause this problem? any known solution? help please

    Unity version 2018.3.0f2
    Imported project - Interactive 360 Sample Project

    https://assetstore.unity.com/packages/essentials/tutorial-projects/interactive-360-sample-project-108974
     
  2. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    73
    I too ran across this. Run the Oculus OVRmonitor to see other insights. I was surprised at the results. I could then advance to the next insight. Now I have to dig into performance level assessments.
     
  3. kolcas

    kolcas

    Joined:
    Mar 10, 2019
    Posts:
    2
    Not exactly sure what caused this problem, but after some changes in "Player Settings" it seems OK..
    So if anyone else run into same situation, just try to make some changes in Player Settings - Other settings - configuration :)