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Feedback Oculus game object poly / vert count

Discussion in 'VR' started by kr4k3n42, Jan 12, 2022.

?

Is 2000 poly & vert too much?

  1. Yes

    0 vote(s)
    0.0%
  2. No - you should be good

    2 vote(s)
    100.0%
  1. kr4k3n42

    kr4k3n42

    Joined:
    Aug 16, 2021
    Posts:
    3
    I'm adding a volleyball-sized ball as a game object (.23m diameter) on a game to be deployed to a Quest 2.

    I'm thinking around 2000 polygons and 200 vertices should be fine but would love some experienced opinions on this.

    Since this is the focal point of the gameplay, I want the ball to look great but don't want to sacrifice GPU performance.
     
  2. refardeon

    refardeon

    Joined:
    Feb 19, 2010
    Posts:
    51
    You’ll probably be fine. Having said that, it does depend on a lot of other things - shaders, post processing, quality setting and so on. So what I’d really recommend to do is test it on device and see if the framerate works.
     
    glenneroo and kr4k3n42 like this.
  3. kr4k3n42

    kr4k3n42

    Joined:
    Aug 16, 2021
    Posts:
    3