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Oculus Controller disable visibility after not moving them

Discussion in 'VR' started by unityoshi, Apr 7, 2020.

  1. unityoshi

    unityoshi

    Joined:
    Mar 29, 2020
    Posts:
    2
    Hey,
    how can i disable the option that the controllers visibility disables after not moving them?

    I connected my Oculus Quest via Oculus Link to my Windows Computer to use this VR headset as a Rift in the Unity Editor. If i press the play button everything works but the controller are not visible if I do not move them. If I move them, then everything ist fine and works as expected. I looked up the Internet, the OVRCameraRig and LocalAvatar settings for a solution but without success.
    In the LocalAvatar Settings I enabled "Enable Body", "Enable Hands", "Enable Base", "Enable Expressive" and "Start With Controllers".
    Edit:
    I entered my AppID but this does not fix it. I followed the Instruction:https://github.com/Corysia/Unity-Oculus-Example but it does not work for me.
     
    Last edited: Apr 7, 2020
  2. DannyDan2468

    DannyDan2468

    Joined:
    Feb 23, 2014
    Posts:
    9
    Hi,
    dont know if you still have this issue, but I had the same issue: just change two lines in
    OvrAvatarLocalDriver.cs
    line 24, 53 set it to true

    Danny
     
    unityoshi likes this.
  3. unityoshi

    unityoshi

    Joined:
    Mar 29, 2020
    Posts:
    2
    Hey, thanks man! That solved it :)