I've been search all day, but to no avail - there doesn't seem to be much info out there on what I'm looking for (for a junior level dev at least). I've done an VR experience for the Vive, which uses SteamVR_LoadLevel to take the user to the SteamVR compositor, with a quad to say what's happening, then loads all the scenes and then goes back to the experience when everything has finished loading. I now need to do this for Oculus. I'm attempting to use OVROverlay, with OVRRTOverlayconnector, using a cubemap. The test cubemap that I've added, gets automatically replaced by a RenderTexture at run time... which leads to continuous console errors stating 'Need Cubemap texture for cube map overlay'. My Google-fu is being super weak here, and I'm in need of some help, please!