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Question Oculus Casting Flicker Issue using XR Toolkit

Discussion in 'XR Interaction Toolkit and Input' started by Skeckulous, Jan 28, 2021.

  1. Skeckulous

    Skeckulous

    Joined:
    Sep 21, 2017
    Posts:
    8
    Trying to track down what's causing this crazy flicker (video attached) when Casting my build on the Oculus.

    I had been slowly building up various additions into a scene and eventually noticed this...
    I literally deleted everything in the Scene one by one and replaced the XR Rig, main Directional Light, etc... Took the scene and deleted everything and added back in a new XR Rig, Floor, simple cube, and light...
    Note, when I open up the example URP Scene and run that, everything works fine flicker wise...

    Using the URP settings when making a project... Can put in additional details but not sure what is even going on to diagnose.

    Link to video of flicker:
     
  2. VResearch

    VResearch

    Joined:
    Jan 6, 2021
    Posts:
    18
    Have you figured this out? We seem to have the same problem. Seems only to be an issue on the devices we purchased in the last couple of months. It also seems to be a general Unity problem instead of just an XR toolkit problem. We use MRTK.