Hi, Id just like to share a ocean rendering project Ive made. Its based on two existing (free) projects written in C/OpenGL and C/DirectX so its more of a port in some ways. Check out this link for project files and more info. Edit - These projects are no longer available but similar ones can be found here. It wasnt just a copy-paste exercise though. Some of the code is extremely complex and took quite a bit of work to get working in Unity. The performance is quite poor at the moment as I'm running the fourier transfer algorithm on the CPU so this project will work for users of Unity free. I plan on creating a version running it on the GPU for Unity Pro users where performance should make it practical. This project is not complete and I plan on adding features like 'white cap' waves, foam, under water god rays and caustics. This could take a while though and will be a long term project.