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Occlusion Culling System

Discussion in 'Assets and Asset Store' started by Gorov, Jul 31, 2012.

  1. Gorov

    Gorov

    Joined:
    Feb 28, 2012
    Posts:
    10
    Greetings!

    I am releasing an occlusion culling system for the users of Unity Free.

    Since there is no occlusion culling in Unity Free I've desided to make my own
    culling system that would be extremely easy to setup and use.

    Using my system boosts rendering performance by many times depending on cameras max view distance!

    It's very easy to use:
    After creating and scalling culling areas all over your map you just have to click 2 buttons
    to setup the renders in bounds of each area.
    Then you just need to select an area and click with your mouse on other areas to toggle their visibility!



    Demo scene:
    http://dl.dropbox.com/u/65730815/MyProjectsDemos/CullingSystem/WebPlayer/WebPlayer.html

    Future Updates:
    -Non static renders culling

    Cost: only $5(would probably change with updates)
    http://u3d.as/content/gorov/gorovs-occlusion-culling-system/3ca

    Email me for bugs and feedback - romagorov@walla.co.il

    Gorov
     
    Last edited: Aug 3, 2012
  2. Unicron

    Unicron

    Joined:
    Sep 28, 2011
    Posts:
    191
    Awesome, been looking for an occlusion culling solution for Unity Free, I'll have to check this out.
     
  3. Gorov

    Gorov

    Joined:
    Feb 28, 2012
    Posts:
    10
    Made a new, better looking example scene with culling particle effects(both legacy and particle system).

    The system would be in the asset store soon!
     
  4. Gorov

    Gorov

    Joined:
    Feb 28, 2012
    Posts:
    10
    The system is available in the asset store!
     
  5. sobek

    sobek

    Joined:
    Jul 29, 2012
    Posts:
    44
    What does each diffrent colour mean?
    The system wont seem to update new gameobjects name, or if you change there names. Making it hard to know which object is which, and bacause of that some objects wont show or be hidden.
     
  6. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    It looks like green is "visible objects/models" and red turns them off so you can't see them. Nice system, Gorov.
     
  7. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    564
    Works on mobile?