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Occlusion culling now cull point lights

Discussion in 'Global Illumination' started by Teo, Nov 10, 2015.

  1. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    Scenario:
    - deferred path
    - baked GI disable, only precomputed real time GI
    - 1 directional light
    - baked occlusion culling

    and a few point lights, some of them gets disabled also from different angles when occlusion culling is baked. Is this a bug? Anyone else experiencing this?
     
  2. CosmosBear

    CosmosBear

    Joined:
    Aug 2, 2012
    Posts:
    67
    Hi Teo,
    We are experiencing a similar issue were dynamic point and spot light simply do not show when occlusion culling is baked. GI bouncing seem to work fine for these light (when Gi are is baked). And directionnal light seem to work just fine.

    I'm currently looking for for a fix for that but I had to ask you, did you came by a solution for this?
    And did you report the issue to unity?
     
  3. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    This bug is fixed in latest release.