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Occlusion Culling not working

Discussion in 'Editor & General Support' started by shCold, Jan 18, 2016.

  1. shCold

    shCold

    Joined:
    Apr 21, 2015
    Posts:
    8
    Hello guys,

    I've tried for long time to figure out why the occlusion culling is not working for me.
    When i've modeled the scene i've separated the parts so that they can cull.
    Baking the culling works partly, only when the player is in the center of the map the geometry parts culls right. But if you are looking from one end to the other end, everything is rendering. This is not suppose to happen as a lot of geometry is on the way to block out and make the culling to work...
    Any ideas?
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I'm not seeing the occlusion area grid in the screenshots. Have you looked at the manual? Are they set to static?
     
  3. shCold

    shCold

    Joined:
    Apr 21, 2015
    Posts:
    8
    Yep, i just screenshot it in runtime. I've read all the manual and watch all the tutorials on Youtube...
    Yes all geometry parts are set to static and they cull only when you are in the middle of the map.
     
    Last edited: Jan 18, 2016
  4. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,614
    5m seems quite high for Smallest Occluder given the type of geometry in your scene. I'd try dialing it down to 1m - or even 0.25m - and see if that improves things.
     
  5. shCold

    shCold

    Joined:
    Apr 21, 2015
    Posts:
    8
    Hello superpig,
    Still not working :/