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Occlusion culling not working in direct to rift mode

Discussion in 'AR/VR (XR) Discussion' started by Jostein, Mar 4, 2015.

  1. Jostein

    Jostein

    Joined:
    Jan 10, 2013
    Posts:
    2
    Occlusion culling does not work in DirectToRift mode (works fine in extend desktop to HMD mode). I get 60 FPS in extend desktop to HMD mode, and 37,5 FPS on DirectToRift mode.

    I am running 5.0.0f4 (GDC release) - had the same problem on Unity 5 beta versions.