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Occlusion Culling near clip

Discussion in 'Editor & General Support' started by VisualTech48, Aug 20, 2014.

  1. VisualTech48

    VisualTech48

    Joined:
    Aug 23, 2013
    Posts:
    247
    Hi, I'm have problems with the occlusion culling. I can't set the near clip plane, it's like there is no options, only this:
    So what I need to to is somehow change the Near Clip plane to 0.15. Is there now a way to do it?

    (While in the documents it shows a lot more options).

    This is bugging me because I need to set it to 0.15 not, 0.3 like its normal. It removes gameobjects close to the player to much

    Using Unity 3d 4.5
     

    Attached Files:

    Last edited: Aug 20, 2014
  2. VisualTech48

    VisualTech48

    Joined:
    Aug 23, 2013
    Posts:
    247
    No one really? I need this badly, Is there a way to set the Near Clip Plane? The top picture is mine occlusion culling, while the second is the occlusion culling in the "manual". Why is it diffrent?
     
  3. MakeCodeNow

    MakeCodeNow

    Joined:
    Feb 14, 2014
    Posts:
    1,246
    The manual is clearly out of date. I expect that they currently extract the near and far clip from the main scene camera, though I'm not sure.
     
  4. VisualTech48

    VisualTech48

    Joined:
    Aug 23, 2013
    Posts:
    247
    It is something like that, but the problem is it takes the cameras near clip, and adds about 0.15 or 0.3 to its main camera.
    This can be seen good when "visualize" in the occlusion. But is there a way to fix it?