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Occlusion Culling issue (works like Frustum Culling)

Discussion in 'General Graphics' started by ANTARES_XXI, Jan 7, 2016.

  1. ANTARES_XXI

    ANTARES_XXI

    Joined:
    Dec 23, 2014
    Posts:
    141
    Hello guys!
    I have a scene with procedural generated maze (at runtime) composed of cubes (wall prefab, marked as static) and large plane (floor, also static). The scene (initially with plane only) is baked with default parameters.
    And now I don't get what am I doing wrong, because Occlusion Culling works like Frustum Culling in my case (please see attached screenshots).

    Unity OC Issue Image 1.png
    Unity OC Issue Image 2.png

    Does anyone have any suggestions?
     
  2. ANTARES_XXI

    ANTARES_XXI

    Joined:
    Dec 23, 2014
    Posts:
    141
    Any ideas? Still struggling with it:( Using Unity 5.3.1f1 (Personal)