Hey, I'm trying to bake occlusion culling for my game, but every time I try, my editor freezes and seems to require being killed from task manager. Initially, the editor logs were displaying a Failed getting triangles. Submesh index is out of bounds. that were apparently related to some meshes having more materials assigned than submeshes. However, I've removed the excess materials, and baking occlusion is still freezing my editor—only now, there's no error message in the logs that I can see. They cut off with: Additionally, there's nothing in my Library/Occlusion folder, so it seems like it isn't even getting started. Does anyone know what might be causing this? I'm on URP and Unity 2019.4.15f1. Thanks!