Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Occlusion culling different in in-game Timeline

Discussion in 'General Graphics' started by ehuvio, Mar 18, 2022.

  1. ehuvio


    Nov 4, 2014
    I have a problem with occlusion culling. I've set camera frustum to so that I get all the objects I want into view and baked occlusion culling - and everything seems right. In editor, when I select the camera and occlusion visualization, and in-game when camera is set occlusion seems right and in Timeline in editor the occlusion visualization is right, but when playing the Timeline in-game occlusion is cut way too early.

    Does anyone have any ideas what would be the problem?

    Here's the visuals of the problem:
    Correct occlusion.jpg Incorrect In-game timeline occlusion.jpg