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Occlusion culling different in in-game Timeline

Discussion in 'General Graphics' started by ehuvio, Mar 18, 2022.

  1. ehuvio

    ehuvio

    Joined:
    Nov 4, 2014
    Posts:
    15
    I have a problem with occlusion culling. I've set camera frustum to so that I get all the objects I want into view and baked occlusion culling - and everything seems right. In editor, when I select the camera and occlusion visualization, and in-game when camera is set occlusion seems right and in Timeline in editor the occlusion visualization is right, but when playing the Timeline in-game occlusion is cut way too early.

    Does anyone have any ideas what would be the problem?

    Here's the visuals of the problem:
    Correct occlusion.jpg Incorrect In-game timeline occlusion.jpg