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Occlusion Culling Data Not Loaded

Discussion in 'General Graphics' started by JesOb, Oct 19, 2018.

  1. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    Unity can not load OcllusionData for active scene, or I have missed some api.

    The only option I know is Load Scene not Addtively but that unload all currently loaded scenes that is bad.

    Mos of the time I need OcclusionData for last loaded scene not first.

    It seems Unity lack option to manual load Occlusion data that is already stored in separate file and it seems like a BUG.

    Unity already have DontDestroyOnLoad scene, so maybe adding dontDestroyOnload flag for every scene is not complex thing and we dont need to make dont destroy on load for every root object in all loaded scenes just to not destory them.

    Each of this additions can simplify work with Unity and Each of it fix BUG with dont loaded Occlusion Data.

    May be there some api I dont know about or may be some experimental one
    May be it is not o late to add such api into current beta

    Do any one can help?
    May be some one from UT cam comment may be @Joachim_Ante can say something?
     
  2. JesOb

    JesOb

    Joined:
    Sep 3, 2012
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    Bump
     
  3. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    Bump