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Occlusion culling crashes iOS build

Discussion in 'General Graphics' started by MattVLSG, Nov 2, 2018.

  1. MattVLSG

    MattVLSG

    Joined:
    Apr 2, 2018
    Posts:
    43
    Hi, we have a reproduce-able case with a multi-scene setup where if Occlusion Culling is introduced, the build will crash on iOS when that scene is loaded.

    We have a main scene with several other Scenes loaded in at runtime. Though, in the Editor we bake Occlusion with all scenes present and occlusion data is successfully created and previewing the Occlusion shows correct/expected results.

    it's only when running the build on iOS that this crash occurs.

    Is anyone else experiencing this?

    It seems very similar to this bug that was claimed to be fixed?
    https://issuetracker.unity3d.com/is...cene-with-occlusion-culling-from-asset-bundle

    Thanks!
     
    chaosmaker likes this.
  2. MattVLSG

    MattVLSG

    Joined:
    Apr 2, 2018
    Posts:
    43
    Hello - this is still happening 100% when using Occlusion Culling on iOS .

    Unity 2018.3.4f1

    Anyone else had similar issues?
     
  3. KAWAYAH

    KAWAYAH

    Joined:
    Sep 5, 2017
    Posts:
    1
    I'm also facing the same problem. It's work on Android and editor but always crashed when load scene with occlusion culling on iOs

    Unity 2018.2.4f1
     
  4. usernameHed

    usernameHed

    Joined:
    Apr 5, 2016
    Posts:
    92