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Bug Occlusion Culling Crash

Discussion in '2022.2 Beta' started by SomethingElse12, Sep 7, 2022.

  1. SomethingElse12

    SomethingElse12

    Joined:
    Apr 4, 2022
    Posts:
    45
    Occlusion culling crashes the editor, when too many scenes are baked at once. No reasonable error is printed in editor.log, apart from something wrong in DLL's. Is this a known issue? Is there some limitation to the size of occlusion culling data? Or do I need to post my bugg report?
    Not sure if this is Beta only issue.

    Happens only when the camera is added to any of the scenes.
     
    Last edited: Sep 8, 2022
    XenoGaming likes this.