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Occlusion Culling Broken [Unity3D 4.5.4f1]

Discussion in 'Editor & General Support' started by Uninity, Nov 10, 2014.

  1. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Everytime I bake Occlusion Culling into maps no matter what size the OC parameters are set to. It always freezes on 'Computing Culling' at the very end and after about a half an hour wait I receive Unity Fatal Error
    "Unity has ran out of memory!". I'm using 8GB RAM and trying to assign the maximum i can to the program. Fix please.