Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Occlusion culling affects animations and objects disappear

Discussion in 'Editor & General Support' started by JorgeRC, Dec 7, 2017.

  1. JorgeRC

    JorgeRC

    Joined:
    Nov 22, 2013
    Posts:
    5
    Hello!
    Before start talking, please watch the video:

    http://wowemotions.com/VR/2017-12-07 14-33-35.mp4

    1. The humanoid model I'm using has gloves, boots, cloth separated form main model.
    2. I attached a default animation from Raw Mocap to the model and the animation works fine
    3. If I "unfocus" the imaginary T pos of the model, gloves disappear.
    4. It happens in the editor and game windows.

    Is it an oclussion culling problem?

    a. I tried changing Animator property: Culling Mode to all the options.
    b. I tried disabling "Occlussion culling" property form camera.
    c. Tried adding the model to another layer and setting "Culling Mask" property from camera to not include this layer.
    d. Tried changing the gloves shaders and materials.
    d. Tried Changing diferent rendering modes

    None of those worked. I think it is like the occulsion culling take in count the original T pos of the model, when I play the animation and I unfocus a part of this T pos, the objects disappear even if I'm seeing it during the animation.

    Any ideas?

    Unity 5.5.3f1
     
  2. Rem777

    Rem777

    Joined:
    Oct 29, 2018
    Posts:
    13
    hey JorgeRC, did you solved the problem?
    have the same one