I have a script that manages a whole lot of "patches of grass", which is very very expensive, even though it is using Graphics.DrawMeshInstancedIndirect. The thing is, it's not an object, so I can't tag it as Occludee Static, even though it have bounds and don't move. Is there some command that lets me register a Bounds as a Occludee?
Seem like it actually just works without doing anything. I've noticed that stuff don't draw if it shouldn't be visible now, even in the editor. Even stuff drawn with Graphics.DrawMesh and whatnot I wonder if the whole bunch of OcclusionAreas I added actually does something or not. All I did was set the occluders and bake, because it's not like I wouldn't benefit even if just the *other stuff that I am not attempting to optimize right now* where to be occluded, but it seems to be occluding my grass patches too, even though they are not marked as anything