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[Occipital Structure Sensor] 3D mesh shifts/ deviates from physical object

Discussion in 'AR/VR (XR) Discussion' started by leongys22, Aug 13, 2018.

  1. leongys22

    leongys22

    Joined:
    Jun 10, 2017
    Posts:
    1
    Hello fellow Unity developers! Recently we have been developing Unity applications based on Occipital Structure Sensor. It is a 3D-scanning device that can provide impressive 3D reconstruction of environment and objects. We had used the Unity scenes provided by Structure SDK (https://developer.structure.io/sdk). We had deployed a sample scene called "Simple" onto iPad Pro 9.7". However, we encountered an issue where the 3D mesh collected by the Structure sensor seems to be shifted/ deviated from the physical object, as seen in the image below:

    https://i.imgur.com/BsSs8iG.png



    Interesting, when we installed the same sample scenes directly from Apple Store, they work perfectly without any shift or deviation. We are unsure whether it is a problem with configuration for iPad Pro, or we missed out certain important parameters or procedures when deploying the scenes through Unity.

    We kindly seek your advice and help to resolve the shift/ deviation... Thank you!
     
    Last edited: Aug 13, 2018