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Obtain the same render in 3D and 2D ?

Discussion in 'General Graphics' started by LeRan, Sep 6, 2017.

  1. LeRan

    LeRan

    Joined:
    Nov 24, 2015
    Posts:
    118
    Maybe that's kind of a rookie question but here we go...

    I made a 2D-iso game ("false 3D") that I recoded to be true 3D, because spritesheets were becoming too complex to manage. Long story short, I would like the real-3D game to have more or less the same visual aspect as the 2D-iso game.

    Basically, I took the 2D textures and put them on my 3D meshes. For example, the "ground" bitmap was applied as a texture to the plane that's used as the 3D ground.

    I would like those textures to look as they looked in the 2D game, but I don't know how to do it with lights and diffuse emissions and so on... for example the ground looks either too desaturated or too contrasted, it's never right...

    Is there a "standard" configuration to have the same visual aspect ported from 2D bitmap to 3D texture ?