Hello As far as I know there are two ways of avoiding obstacles a) To use whiskers b) To use repulsive forces the former causes jerky movements the latter is too expensive with many obstacles What do you suggest ? Thanks in advance for your support
Why not whiskers with a steering behavior that smooths movement? Or you could just use Unity's built-in navigation system.
There's also the A*Pathfinding Project on the Asset Store. I highly recommend that one, but like Tony said, Unity has their own implementation as well, and as far as I know they use a Navmesh, which is quickly becoming the standard for pathfinding.