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ObjExporter and meshgrouping. Unity exports obj's as multiple combined meshes.

Discussion in 'Editor & General Support' started by Bruce_GMC, Jan 29, 2016.

  1. Bruce_GMC

    Bruce_GMC

    Joined:
    Oct 23, 2014
    Posts:
    65
    I cant figure it out, I've ruled out Maya's importer by also importing obj's to 3dsMax and Blender. Using the mesheditor asset from the store I can export meshes in one shape but I want a quicker alternative. No matter what I try the mesh is exported as multiple pieces. This is happening in Unity as the original mesh is one solid piece. I'm also trying to find the correct obj/normal scaling but I'm getting close on that front. Mesh editors correctly exported meshes are peeking over the right edge of the photo. Help please.
     

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    Last edited: Jan 29, 2016
  2. Bruce_GMC

    Bruce_GMC

    Joined:
    Oct 23, 2014
    Posts:
    65
    Ugh,... Unity's import setting "generate lightmap UVs" was the culprit... wtfffff