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Objects Tools - Free Asset with code to improve productivity while building scenes (with video)

Discussion in 'Assets and Asset Store' started by RasterStudio, Mar 24, 2017.

  1. RasterStudio

    RasterStudio

    Joined:
    Mar 23, 2017
    Posts:
    5
    (I originally posted it in Work in progress but the asset is 100% final/tested now)

    Hi
    I wanted to share a tool that I first created to improve my velocity, then that I packaged to publish on the Unity Assets Store. It is all done but I still did not took the time to publish it, so I share it here for free.
    I use it continuously and I think it can be a great help for many.

    The following tools are available:
    • Group Objects
    • Move to surface
    • Alignment tools
    • Duplicate
    • Click to Add objects
    • Object Replacement

    Screenshot:


    Here is a demo video:


    Your feedback and ideas are welcome...

    Objects Tools for Unity - More information and download
     
  2. Assets-Reporter

    Assets-Reporter

    Joined:
    Jul 4, 2015
    Posts:
    79
    I am using your asset now, and I am becoming a little addict with the click to add to the scene.
    However before using it in production I was wondering if doing this would cost more memory than using drag and drop. Are objects duplicated? Is it same memory footprint that with the native way?
    Tks
     
  3. RasterStudio

    RasterStudio

    Joined:
    Mar 23, 2017
    Posts:
    5
    Hi Assets Reporter, thanks for using it.
    No the memory usage is the same, as the click to add feature do exactly the same as when you drag and drop: add a reference to the object.
     
  4. Assets-Reporter

    Assets-Reporter

    Joined:
    Jul 4, 2015
    Posts:
    79
    Yes sounds good, I compared the output files with the two methods and it was similar.
    Thanks for the app, love it. I use it for all my work now.