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Question Objects rotate when i try to make a prefab

Discussion in 'Prefabs' started by RubenVanOostveen, Nov 3, 2020.

  1. RubenVanOostveen

    RubenVanOostveen

    Joined:
    Jul 31, 2020
    Posts:
    91
    So i dont really know where to put it correctly but I am trying to make a prefab from an object I made in blender.. i imported it into unity and its all going correctly. but when I drag the objects into a parent object they all twist but the box collider is still intact... here are the screens

    BEFORE:
    upload_2020-11-4_0-45-41.png

    AFTER:

    upload_2020-11-4_0-46-25.png

    Iam not the greatest in this. Can someone explain me what to do. I am trying to figure this out for an few hours now. Kind regards Ruben
     
  2. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
    Does the parent have non-uniform scaling? That is, a scale value where the x, y, and z values are not the same? If so, than can explain it. It's not a good idea to have children under non-uniformly scaled parent objects.
     
  3. RubenVanOostveen

    RubenVanOostveen

    Joined:
    Jul 31, 2020
    Posts:
    91
    They are the same. This is what I got straight out of blender. The problem is still not fixed and I just copy the items separately and paste them back in
     
  4. RubenVanOostveen

    RubenVanOostveen

    Joined:
    Jul 31, 2020
    Posts:
    91
    It is an regular FBX file and everything works fine after importing