Search Unity

Question Objects' positions are inconsistent between Scene and Game view

Discussion in '2D' started by andrewcorvec, Jul 3, 2020.

  1. andrewcorvec

    andrewcorvec

    Joined:
    Jun 24, 2020
    Posts:
    6
    Hi, I've been having a really weird issue in the Unity Editor lately. Whenever I enter Game view, every one of my objects' position is mirrored, with an additional unit, on the X axis. For example, if one of their positions are -0.5 on the X axis, it becomes 1.5. Even if I remove the scripts from the objects, the problem persists, so that's not the problem. I'm looking for some possible setting that could be causing this.
     
    Last edited: Jul 3, 2020
  2. Derekloffin

    Derekloffin

    Joined:
    Mar 14, 2018
    Posts:
    322
    Only thing that comes to mind for me is to check out your camera settings and any scripts attached to it. However, is it just the appearance of their position that changes, or their actual position? If it is their actual position changing (the inspector shows their position has changed), then you'll have to hunt for something actually altering the positions.
     
  3. andrewcorvec

    andrewcorvec

    Joined:
    Jun 24, 2020
    Posts:
    6
    It seems like making the camera point at the scene from the negative side rather than positive fixes the problem.