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Objects Not Following The Animation After Importing Into Unity

Discussion in 'Animation' started by Zacoriot, Aug 16, 2021.

  1. Zacoriot

    Zacoriot

    Joined:
    Dec 8, 2018
    Posts:
    2
    Hi there,

    So I have created a character that can use a sword which obviously follows an animation. In blender the sword follows the animation perfectly as I have parented it to the bone I want it to follow, however as soon as I export it as an FBX to unity the sword then stops following the animation all together. Any advice?

    THE BLENDER ANIMATION:

    THE UNITY ANIMATION:
     
  2. Zacoriot

    Zacoriot

    Joined:
    Dec 8, 2018
    Posts:
    2
    Ok I have somewhat solved it. Instead of parenting the object to the bone its self, instead I parented it to the armature with no weights and manually weight painted the Sword.
     
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